Oct 19, 2007, 02:16 AM // 02:16
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#1
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Weapon of Quickening
[skill]Weapon of Quickening[/skill]
Is this skill really as bad as it is made out to be?
Or is it just a highly underrated skill?
Really, it seems like it would be pretty good, the same as giving 3-4 allies the equivalent of the now nerfed Mantra of Recovery. I know it is in the red-headed step child line of the Ritualist, but does this skill make Communing worth investing in?
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Oct 19, 2007, 02:43 AM // 02:43
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#2
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Its awesome for different builds of different professions, since it now outdoes Mantra of Recovery... Plus, I find it a good skill to use in different rit builds.
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Oct 19, 2007, 03:04 AM // 03:04
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#3
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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In PvE, just run the ebon vanguard recharge ward
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Oct 23, 2007, 05:12 AM // 05:12
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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It's the 2 second cast that kills it. KILLS IT. Also, if you're running high communing (a la spirits) then Ritual Lord would be more beneficial to you.
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it?
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Oct 23, 2007, 02:09 PM // 14:09
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#5
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Frost Gate Guardian
Join Date: May 2007
Location: The Netherlands
Guild: Envoys From Above [soul]
Profession: Me/
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Quote:
Originally Posted by TGgold
It's the 2 second cast that kills it. KILLS IT. Also, if you're running high communing (a la spirits) then Ritual Lord would be more beneficial to you.
I can see the potential in caster heavy team, as long as the casters have good energy management. On the other hand, finding a team that is coordinated enough? Good luck. (Also, the rest of the communing line is kind of...bleh.) I'd say speccing maybe 8 into communing could make it passable (lasts for 3 times its recharge...) on a rit.
Does anyone else see a really good reason to use it?
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The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.
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Oct 23, 2007, 03:28 PM // 15:28
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Abbel Calima
The big thing is you can cast WoQ on other party members, usefull on healer/prots and ele's.
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Healer/protters should have all fast recharging spells. They also should be selectively healing, not spamming away...
I can see it being useful on eles, but the current flavor builds (Mind Burn+RI, SF, etc) are already extremely spammable. Perhaps it would make Water Eles more viable?
The skill *only* shines when you are in a team where multiple members *need* a reduction in skill recharge. The problem is, though, most builds are *designed* to work around the recharges they currently have. If you were in a team that had people playing builds that needed the recharge, then you also risk severely handicapping them if you die, become low on energy....or become interrupted in your nice, long, 2 second cast.
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Oct 23, 2007, 07:58 PM // 19:58
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#7
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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MoR is gone.
[skill]Weapon Of Quickening[/skill] is the new alternative
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Oct 23, 2007, 10:41 PM // 22:41
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#8
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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I agree with everyone above in saying that the 2-second cast kills this otherwise lovely spell.
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Oct 24, 2007, 11:36 PM // 23:36
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Oso Minar
I agree with everyone above in saying that the 2-second cast kills this otherwise lovely spell.
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If it costed 5e, or if it had a 1 second cast, I can see this actually getting used.
The main problem, as we've all said, is the 2 second cast. At 10e (and often working with a diminished energy pool form item spells), getting interrupted while casting this is a huge hit to your energy. If it costed 5, this hit would be less of a problem. If it had a 1 second cast, I can see the justification for the 10 energy. Right now, it's just too risky to use in most situations.
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